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Lead Designer
I am a Lead Level Designer with shipped AAA singleplayer and multiplayer titles, combining hands-on level design experience with team leadership and cross-disciplinary production.
KEY HIGHLIGHTS
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Led development across 40+ shipped levels.
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Built, managed, and mentored a team of 12 designers.
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Established production pipelines with Audio, Character Art, AI, Props, Vehicles, and Narrative departments.
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Defined the development roadmap and led the delivery of all content built within a proprietary UE5-based creation toolset.
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